![]() ![]() There are towers scattered around each land. You’ll also have to contend with the time of day/night, as that too affects how much damage your monsters dish out. The various land/water types affect how much of a chance your monsters will have to hit their opponents or defend themselves, as well as how many spaces your land-based monsters can move (flying beasts aren’t limited in this way). Each monster and spell you summon/cast will cost magic points, and each monster can only move a set number of spaces. This gives the game a nice dose of replayability.Īs you plan your attacks, you’ll need to keep a number of things in mind. You can also choose from five different “masters,” each with their own unique spells and monster rosters. There’s no time limit on your turns, so you can strategize to your heart’s content. As previously stated, it’s a turn-based game, so it follows the simple format of you go, then the CPU opponent(s) goes, then you, and so on. In the gameplay department, MoM has a lot more depth than one might expect for an older Genesis cart in this genre. You will not grow tired of these songs as you plot out your next move. Some songs like “Into the Deep Blue Sky” (BGM 6) and “Yellow Robe” (BGM 2) are true stand outs in a soundtrack that is filled with great music. The synths are chosen and used in a way so as to create an orchestral feel, with songs that run the gamut in terms of conveyed feel or emotion. Produced by Koichi Sugiyama of Dragon Quest fame, and made by Hayato Matsuo ( Shenmue II and Final Fantasy XII among others) and Hitoshi Sakimoto ( Devilish and Bloody Roar among many others), the game has a fantastic soundtrack. They work and fit with the action, so there’s not much to complain or rave about. How about the sound? Well, the sound effects are kept to more of a minimum. So the graphics are bit of a mixed bag, but aren’t hideous. ![]() The backgrounds have multiple layers of parallax going on, the monsters themselves are nicely detailed and decently animated, and though the monsters aren’t that large on the screen, you can see that they were designed pretty well. When the scene shifts to the side view perspective for battles, things get nicer looking. The overworld layout is clean, and you do get more detailed images of the monsters you have selected in the lower right corner (as well as info on that monster). Not exactly graphically wowing, but as a nice touch the silhouettes change as your monster advances in levels. To help the icons stand out on the tiles, the monsters are represented by brightly colored silhouettes. As such, it would have benefited from a little sprucing up. Though not ugly, there aren’t a lot of colors used, and there’s an over abundance of color re-usage at times, making some graphics look a little cheap in some areas. The overworld map gets the job done in representing the various types of land, sea and structures. ![]() And the only way back is to use their beasts, intelligence, and magic to prove who is the master. Stepping through, they find themselves in the proving grounds Gaia had spoken of. A portal opens where Gaia had been sitting, and the five masters know what resides beyond it. There, each master will fight until one stands victorious above the others. After some of the masters make boisterous claims, Gaia silences them, and declares that all five masters are to meet in battle on the proving grounds of the ancient wizard, Anthrax. With the days ahead of him dwindling, Gaia tells them that the time has come for a new Prime Minister of Magic to be chosen. As they sit around a table in the poorly lit room, the masters wonder why it is they have been summoned. In the land of Mana, Gaia, the Prime Minster of Magic, summons the five masters of the disciples. So was Master of Monsters a forgotten gem to be dug up, or a turd best left buried? Read on. It came and went without much of an advertising push, and got overlooked by many who were waiting on and playing titles like Sonic The Hedgehog, Streets of Rage and OutRun. Where Herzog Zwei quietly kick started the real-time strategy genre, Master of Monsters heralded from the era of turn-based strategy games. Genre: Strategy Developer: Systemsoft Publisher: Renovation Players: 1-4 Released: 1991īack in 1991, the Genesis received a game from a genre that hadn’t really been given much attention in the U.S. ![]()
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